
Developer(s): Ninja Theory
Publisher(s): Capcom
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360
Release date(s):
PlayStation 3 & Xbox 360
January 15, 2013
JP January 17, 2013
Microsoft Windows
January 25, 2013
Genre(s): Hack and Slash, Beat ‘em up
Rating: Mature
When I first played the demo to the Ninja Theory reboot of Devil May Cry, my expectations (and excitement) were high. I had hope for this game. Now I can say that those expectations have been met. Dante is back on top, baby! Gamers who enjoy the series have been giving the Devil Hunter’s new look a whole lot of static. I don’t care if his hair isn’t white. The true heart and soul of Devil May Cry is stylish action. And that is what we have with the game! DmC is set in a parallel world called Limbo and the city is out to kill Dante. At times, this creates environmental hazards which Dante has to get around on his quest to put an end to the demon that killed his mother and imprisoned his father. And he’s got the right set of skills to get the job done.

Dante signature move, Stinger, is still present along with Prop Shredder and High Time
Platforming plays a bigger part in the reboot than in previous entries. In fact, one mission is composed full of platform elements. At a point in the game, Dante enters Limbo where the world is upside-down. Here, his grapple maneuvers—Angel Lift and Demon Pull—will be used extensively and at a few instances, be coupled with his Angel Dash ability. This section plays heavily on God of War 2 as Dante must grapple designated highlighted points in order to continue his journey via Angel Lift. Using Demon Pull, he can yank floating pieces of the environment toward him to move on.
Over the last decade, each of the Devil May Cry series always introduced something new. Ever had a hard time trying to lay down a combo or want to improve your Devil Hunting skills? Well, Capcom has brought in a page from their Street Fighter series. For the first time, a Devil May Cry game features a Training Mode. Hone your skills in this mode to become the ultimate demon slayer. Those who partake in the training will be reminded of Bayonetta in the way that the move list is set on the right side of the screen to give you a perspective of how to perform certain combos. Unlike the aforementioned title where you get to practice on an angel, the unfortunate demonic punching bag you get doesn’t die so wail away to your heart’s content.

Limbo looks like an ordinary city until the buildings come to life
CON: My only complaint is the absence of lock-on targeting. Throughout the series, there was always the option of locking on to your enemies. That is not present in the reboot. Oftentimes, you may find an enemy dying in the middle of your combo and Dante is left swinging at the air, open to attack. And he doesn’t automatically target the closest devil either. The only targeting comes from using the grapple abilities of Angel or Devil mode.
OVERALL: Ninja Theory has stayed true to the Devil May Cry name. Reactions from fans over Dante’s redesign sparked a lot of negativity aimed at the company. However, there are those fans that came to defend the new Dante and support Ninja Theory through their progress to bring us this worthy title. The ability to pull off insane combos has been stepped up with this entry. Even though the open world fighting is reminiscent of Devil May Cry 2, the enemy sets are not too far apart to perform a good combo. If a devil gets too far away, just use a grapple move to quickly close the gap and tear him a new one. Ever since the first game was released back in 2001, Devil May Cry was about close quarters combat—fighting in small spaces. Only a few spots hold this in the reboot yet everything works out to suit a place that is trying to kill you. Final verdict: He has the guns. He has the sword. He has a sarcastic, arrogant, unflappable attitude and a unique set of skills to back it up. His name is Dante.
DmC: Devil May Cry hacks and slashes its way to 4.5 out of 5.
Until then, see you on the next level,
Brian M.