God of War: Chains of Olympus
Developer(s) Ready at Dawn, SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment [JP], Capcom
Platform(s) PlayStation Portable, PlayStation 3 (God of War: Origins Collection and Saga)
Release date(s) March 4, 2008, September 13, 2011 (Origins Collection), August 28, 2012 (Saga)
God of War: Ghost of Sparta
Developer(s) Ready at Dawn, SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation Portable, PlayStation 3 (God of War: Origins Collection and Saga)
Release date(s) November 2, 2010, September 13, 2011 (Origins Collection), August 28, 2012 (Saga)
Genre(s) Action, Adventure, Hack and Slash
For ten years, Kratos has served the gods. What were some of the tasks during those ten years? What challenges did he face? What enemies has he fought?

Kratos battles the basilisk in Chains of Olympus.
Following the success of Chains of Olympus, Ready at Dawn set to work on a follow up title for the PSP. On November 2, 2010, God of War: Ghost of Sparta was released. It is the sixth game in the series and fourth chronologically. Haunted by his mortal past, Kratos, the new God of War, decides to investigate his origins. He travels to Atlantis where he finds his mother Callisto who tells him that his brother Deimos is still alive and in the Realm of Death. If you recall the bonus content that becomes available after completing the first God of War game, you get a sneak peek at the story of Deimos’s abduction. That story gets answered in Ghost of Sparta as Kratos sets out the rescue his brother from the God of Death, Thanatos. Along the way he runs into other familiar figures in mythology and folklore including the sea monster Scylla and King Midas with his golden touch. Enemies from previous installments such as the undead legionnaires, satyrs, Cyclops and harpies remain present in Chains of Olympus and Ghosts of Sparta along with a host of monsters inspired by Greek mythology including geryons, automatons, Boreas beasts, and Triton warriors that were created specifically for the games.

Kratos reclaims his Spartan Arms in Ghost of Sparta
The graphics are just as up to snuff as their PS2 counterparts. It was amazing seeing just how much detailing went into the characters and environment smoothly without any hiccups. But the graphical impressiveness was close to being less than impressive. God of War: Chains of Olympus was originally designed for the PlayStation Portable’s restricted 222 megahertz (MHz) processor, however, this hampered Ready at Dawn’s development. Ready at Dawn repeatedly contacted Sony regarding increasing the clock speed of the PSP on account of the difference to the game and had developed a version of the game with higher speed. Sony released a firmware upgrade that allowed games to use the full 333 MHz processor. The faster processor allowed for more realistic blood effects, lighting effects, and shadows as well as improved enemy intelligence. The upgrade, however, noticeably decreases battery life. The camera system was modified to cater to the fixed cinematic camera for God of War gameplay, and the lighting system was reworked to aid in presenting realistic graphics. After the game’s completion, Game Director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to time constraints.

With the faster processor, Ready at Dawn was able to push the PSP to its limit with beautiful environmental textures and combat visuals
Despite being smaller in size, God of War: Chains of Olympus and God of War: Ghost of Sparta have both gone on to achieve numerous awards. In IGN’s Best of 2008 Awards, Chains of Olympus received the awards for “Best PSP Action Game”, “Best Graphics Technology”, and “Best Use of Sound”. In GameSpot’s Best Games of 2008, it received the “Readers’ Choice Award”. Diehard GameFAN awarded it “Best PSP Game” for 2008. At the 2008 Spike Video Game Awards, it was nominated for “Best Handheld Game”. It was Metacritic’s 2008 “PSP Game of the Year”. In September 2010, GamePro named God of War: Chains of Olympus the best PSP game. At E3 2010, Ghost of Sparta received nine awards, including “Best Handheld Game”, “Best PSP Game”, and “PSP Game of Show” from several media outlets, as well as three nominations. PlayStation: The Official Magazine awarded it the “Gold Award”. Kotaku awarded it “Editor’s Choice”, stating “God of War: Ghost of Sparta is a palm-sized epic video game.” At the 2010 Spike Video Game Awards, it received “Best Handheld Game”. At the 2011 British Academy of Film and Television Arts (BAFTA) Video Game Awards, Ghost of Sparta was nominated for the “Handheld” award.
The PSP God of War titles served to flesh out the story of Kratos and the Olympian Gods further with Chains of Olympus giving a look at Kratos’ story before the first game and Ghost of Sparta filling the gap between the first and second main story titles. But Kratos story doesn’t end here. All the betrayal, all the deceit, all the deception will be repayed with vengeance…and blood.
The end begins…
God of War: Chains of Olympus cutscenes
God of War: Ghost of Sparta cutscenes