In a bold move, Sony Interactive Entertainment decides to take action when it comes to making video game movies – do it themselves. The company launched PlayStation Productions, a production studio whose sole purpose is to create television programs and films from Sony’s extensive catalog of video games. According to The Hollywood Reporter, the new enterprise, headed by Asad Qizilbash and overseen by SIE chairman Shawn Layden, already has in production its first slate of projects and has set up shop on the Sony Pictures lot in Culver City. Layden tells THR, “We’ve got 25 years of game development and that’s created 25 years of great games, franchises and stories.” Layden feels that this is a “good time to look at other media opportunities across streaming, film or television to give our world life in another spectrum.”
With more than a 100 original titles under its belt, PlayStation Productions has a plethora of ideas at their disposal ranging from sci-fi to action to horror. Asad Qizilbash told THR, “Instead of licensing out IP out to other studios, we felt the better approach was for us to develop and produce for ourselves. One, because were more familiar, but also because we know what the PlayStation community loves.”
While other game studios such as Blizzard (Warcraft) and Ubisoft (Assassin’s Creed) licensed the film adaption of their games to other companies for a different audience, PlayStation Productions will have their projects distributed in-house through Sony Pictures, their sister company, while they handle all the production firsthand.
SIE looked to Marvel Studios and seen what they had done with comic book movies, turning them into billion dollar masterpieces. Adapting their own video games for film and television could prove to be a smart idea. Who better to handle an original product than the product’s creator. No lie video game film have fought at the box office for years. Big budget productions such as 2016’s Assassin’s Creed or Warcraft have not lived up to the expectations of critics and fans alike.
Shawn Layden notes that in older video game film adaptions, the director or script writer clearly had no understanding of the video game world. “How do you take 80 hours of gameplay and make it into a movie? The answer is, you don’t. What you do is you take that ethos you write from there specifically for the film audience. You don’t try to retell the game in a movie,” he says.
So, what does this mean for the future of video game film adaptions? It seems the SIE had a working formula that could end the video game movie curse. By doing their own films and television shows based on their creations, Sony can eliminate the factor that has seemingly been the problem with video game films – having full comprehension of the source material and how to utilize it properly. With this partnership between Sony Picture and PlayStation Productions, could get a properly done Tomb Raider film (though the 2018 film was not all that bad), a Ratchet and Clank movie that isn’t just one 90 minute cutscene? Perhaps we can finally get that God of War film that has been in development hell for the past decade. With the latter’s new game doing incredibly well, it is very possible.
What do you think?
For the full article, click the link right here —-> Sony Interactive launches unit to adapt game for film – The Hollywood Reporter