After much secrecy and speculation, we finally get much needed info about Sony’s next gen console. Clearly, they use the “ain’t broke, don’t fix it” method by dubbing the new system PlayStation 5. WIRED broke the news about the console in April and nothing more has been said about it since then. In fact, Sony bowed out of E3 2019, keeping all information about the PS5 under lock and key.
WIRED spoke with Sony CEO Jim Ryan and system architect Mark Cerny about the system. Without going into great detail, Cerny does explain the ins and outs of the new console to interviewer Peter Rubin. One of the most talked about features of PS5 has been its ray-tracing capabilities, which allow for more accurate visual renderings and even improvements in testing. “There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.”
Another interesting feature is the PS5’s solid-state drive, which will not only employ faster load times but also give ways for developers to build their games and (more importantly) save memory space. Rather than installing and storing chucks of data, the PS5 will allow players to select which parts of the game they wish to install or remove. For example, the main campaign of a title can be removed once a player has finished it while leaving intact its other features such as multiplayer and DLC bonus content. In other words, you do not have to uninstall the entire game, just parts of it. Cerny also goes on to mention that games for the PS5 will come on 100GB optical disks to placed on a optical drive that also functions as a 4K Blu-Ray player.
As for what the PlayStation 5 will look like, here’s a proposed visual.
So, wha’chu think?
If you wish to know more details on what Sony has in store for the PlayStation 5, check out the full article at WIRED website.